Star Wars Stealth Ship

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' And you're certain the ship's cloaking device is active? I don't want to be hurtling out of hyperspace unprotected into the path of a dozen Separatist cruisers.' ―Anakin Skywalker to Asajj Ventress, on the BansheeDarth Maul engages the Scimitar's cloaking device over TatooineA cloaking device rendered an object completely invisible to nearly all forms of detection, although the object could be tracked via it's magnetic signature. A form of experimental technology, cloaking devices allowed ships to bypass enemy vessels and fleets undetected, rendering them essentially invisible to ordinary scanners.

However, an rendered stealth technology inoperable, and vulnerable to detection. Cloaking devices could be powered by either.

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Historyhad a cloaking device, which he used to launch a sneak attack on assaulting forces over. Taken by surprise, the were destroyed by and deployed by the Scimitar.Prior to the, engaged equipped with cloaking devices. However, he was able to use to hit them whether they were cloaked or not.

The Clone WarsThe cloaked stealth ship. ' Jam their communications and cloak this ship from view. They won't know we've arrived until it's much too late.' ― Sidious to General Grievous, on the ScimitarDuring the, utilized experimental technology to create the, a heavily-armed vessel fitted with a cloaking device. Used the craft to supplies to 's camp on. However, Skywalker also used it to attack Trench's command ship, the.

Despite the failure of his first attack, Skywalker used Trench's against him, leading the missiles back to the Invincible, destroying it, severely injuring Trench, and briefly breaking the blockade.The Scimitar cloakingLater in the war, the was then given a with a cloaking device, as payment from his client,. Sidious himself utilized the cloaking device aboard the Scimitar, former vessel, to reach undetected. There, he and engaged Maul and his in, and had a final confrontation with. Used the cloaking device aboard the to deliver and aboard a to rescue. Age of the Empire.

Yeah, a stealth interceptor class is being developed. We are gonna get bombers in February, and somewhere in the first half of 2014 there should be a stealth class introduced.On an unrelated note I must say that I dread that, as it is well known that stealthers tend to ruin any game for everyone except themselves.Certainly a possibility, but if they level them properly, say, give them REALLY crappy hulls and shields, or arm them so that they CAN'T get one-shot kills, just get the FIRST shot in, it could still work, IMHO. I think that you don't need to approach stealth the same way in GS as you do when making a rogue class. Daemon tools lite 10.10 serial number. The stealth in a rogue class, which we have two of in the ground game needs to be:1- Permanent.

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Can't be a small timer with a cooldown.2- Achievable in combat on a timer, to use to escape.3- Very good: you need to be able to meaningfully sneak up on someone.But there's several things to balance this. The alpha strike capability tends to be adequate, but the damage out of that burst, and the ability to be interrupted by CCs and defensive cooldowns are high. In GS, it's reasonable for a scout to do super damage to you if you don't see him coming. If you have the flashfire a cloaking device, he'd likely be able to 'one shot' someone by turning on his offensive cooldowns (shoot really fast + blasters ignore shields) without much fairness, while still being amazing in a dogfight when that went away.So they could give the ship the ability to own people from melee but then be awful at everything else, which I think would not be good, or they could take away some of the core stealth class features.

For instance, anyone within 5km might see the stealther or something, or the cloak drive could have a 20 second use with a minute cooldown, or it could reduce the max gun, shield, and engine power while in use such that a cloaker busting out on you doesn't have the oomph to get the kill right away.It's really, is the ship just about the stealth?.It's just that a stealth ship is just another ship functioning to actually counter the firefights, which are the most fun (at least for me).Now we have 3 classes, two fighting ready, one sniper which ruins the dogfights. If 2 or 3 people from the 12 pick sniper, there is still 9, 10 people on each side who will attend in the fun firefights.February, bomber comes. Hopefully it will be balanced stuff, but I don't expect bombers to be really a fighting ships, more like supports standing in the back lines, beside the snipers. If another 2 or 3 people take these, we are at 6 or 7 fighting ships.

Stealth

Then stealth class comes, and because people love stealth, 4 or 5 of the remaining people will take it, leaving two people from each team to do the dogfighting. Of course, things will probably be balanced, classes will be strong against some and weak against others, but there will not be 5v5 fighter dogfights with 3 scouts on each side interfering. And I will miss those.And most terrifying thing on stealthers for me is that they aren't visible (obviously, lol) - so there will actually be like 8 targets on the battlefield to fight with, and 4 ships that you know they are somewhere but don't have any idea where, until they strike. This page is not meant to keep you from following the link you've clicked on. It is just a warning that you are about to leave this website. To go to this page, click the link below.If you do not wish to follow this link, simply.The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites. This page is not meant to keep you from following the link you've clicked on.

Lego Star Wars Stealth Ship

It is just a warning that you are about to leave this website. To go to this page, click the link below.If you do not wish to follow this link, simply.The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.