The Long Dark Best Map
I have to be honest with you, dear reader: I, an adult woman, love those Sorry. I just love them. Give me those little triangle mountains surrounding the ruined Citadel of E'rroth, man. I'm all about it. So if you, like me, are an otherwise reasonable person who geeks out over small line drawings of imaginary nation states, here are some of the bestMany fantasy writers, like the prefer a map-free novel, and that's fine. I get that maps can spoil the plot sometimes (gee, do you think our heroes will find trouble along the Demon Pass?).
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And they can limit the reader's imagination. And they can feel a little silly, if you're insecure about your adult reading habits. But I don't care. I want those little squiggly lines signifying the Swamp of Sorrow. I want to see the Lands Beyond that run right off the end of the page. I want to be able to track our heroes quest and then calculate the miles they've traveled based on the approximate time it takes them to get from one city to another by foot.No shame, fellow map lovers.
The Long Dark Best Map Of India
Here are some of the best maps fantasy has to offer. Look, I have my quarrels with the TV adaptation of Game of Thrones (where the HELL is Lady Stoneheart?), but I have to hand to them: they kept the map in the beginning. And it's pretty darn close tojust with much more dramatic music. If you're interested in the kind of painfully detailed map that makes reading a fantasy book feel like studying for a high school history test, then George R.R. Martin can't be beat.
Also, there's online, with spoiler control. You can view multiple different character paths. Someone needs to take this away from me or I'm not getting anything else done today.
The Long Dark Best Code
Today we are talking to Dan Taylor, a professional level designer who has in the past worked for Eidos, Square Enix, Ubisoft, Rockstar (among others) on games such as Medal of Honor Heroes 2, Hitman: Sniper, or Shadow of the Tomb Raider. Dan - who started out as a modder for Morrowind, Skyrim, and Fallout New Vegas - has close to two decades of experience in the video game industry under his belt and his talk on Ten Principles for Good Level Design at the Game Developer's Conference 2013 is cu.