Fallout 4 Crafting Mods
Is a big game. Not only is the world massive, packed to the brim with all manner of interesting quests, characters, and locations to discover, but it also sports a number of other gameplay systems that take your adventure beyond the usual exploration that Bethesda’s RPGs are known for. Most notable among these is the settlement feature.
Not content to simply provide players with a method for crafting their own, Fallout 4 features a robust set of tools that empowers players to create their own post-apocalyptic settlement. Whether that manifests as a sustainable farm of crops and mutated livestock, or a fortified fortress in the ruins of Boston is entirely up to you. These creation tools are highly flexible, too, and have produced some impressively creative structures from the Fallout 4 fanbase. Throw in a few mods and exploits of the game’s buggy framework, and the possibilities become seemingly unlimited. We’ve searched the internet for some of the biggest, most intricate, and most creative Fallout 4 settlements and structures out there to help inspire your inner Frank Lloyd Wright. ‘Bioshock Infinite’s’ ColumbiaYouTuber GPG Shepard built a floating settlement in Fallout 4 based on floating city, Columbia, thus creating a gaming chocolate-and-peanut butter pairing. The floating metropolis is impressive and captures the bright, patriotic atmosphere of Columbia.
If you’re interested in building your own version, GPG Shepard has of mods and objects used to build his settlement in the sky. The Neon CurtainFrom the outside, The Neon Curtain doesn’t give off the impression that it is luxurious, but once you enter through a secret door (and provide the right password), the place comes to life. This swanky settlement located in the Mechanist’s Lair has all of the trappings of an illicit speakeasy. From a full bar to poker and blackjack tables to an appropriately fashioned stage, its main room is elaborately detailed, and there’s also a high roller suite.
The appropriately named hang out is illuminated by vibrant neon lights. Builder even offers some better-than-most on his creation. Howl’s Moving CastleJapanese animator Hayao Miyazaki is renowned for — among other things — the fantastical designs in his movies, and the walking castle in Howl’s Moving Castle — a massive hermit crab of steel and fire — is one of his most impressive sights.
Managed to bring Howl’s abode to the gritty landscape of the Commonwealth. Built from a variety of pieces, this version of the castle has a distinctly New England vibe, thanks to the lighthouse and ship parts jutting out of its shell. Back Alley Bowling ArunsWorldThere’s just something about the look of old bowling alleys, and ’s Back Alley Bowling captures it.
The cliche but appropriate star-covered carpeting lets you know that you’re in an old-style alley. A balcony overlooks the three-lane design, with a few pool tables and arcade machines to round out its on the nose style. Cargo City alorionThis massive freighter was intended to take the citizens of Boston to a more prosperous place, according to its builder, but it wound up as a perpetually docked trading post. On the deck, it captures the grim aesthetic of the game. There’s a myriad of merchants peddling goods for caps, many of whom are not exactly savory individuals. The dilapidated interior of the freighter is just the right amount of cluttered, accomplishing a difficult feat for sprawling creations like this.
Red Rocket Bar and Grill TimeforStoriesLet’s face it, there aren’t a lot of great places to eat in post-apocalyptic Boston. Most of the time, you’re simply scavenging for scraps, and too much of it is less than ideal. Builder created an above ground restaurant to keep the fiends away while you’re chowing down after a long day out in the wasteland. This multi-floor, semi-enclosed grill also has furniture so you can kick back and rest after a hearty meal. And yes, there’s a giant red rocket on display. Dock Town busanko busankoBuilt off the coast of Salem, this large settlement is separated into two different towns.
There’s a trading city and an outpost. Scattered throughout the adjoining docks, builder placed pop up shops such as a general store and a walk-in clinic complete with a pharmacy, each one with their own idiosyncrasies. Sanctuary City grod4LThe scale of Sanctuary City, from NexusMods user grod4L, is absolutely astounding. Building on top of Sanctuary is nothing new; everyone gets their settlement sea legs by crafting Mama Murphy a nice new armchair, but this is something else entirely. More than three months’ work went into the construction of this monstrous city, and the combination of lights, buildings, and installed mods puts so much stress on his computer that it often dips below 10 frames per second in-game. Hydroelectric DamOne of the most interesting aspects of Fallout 4’s building mechanic is how it allows you to transform the Commonwealth. Here, creator dakishimisan returns electricity to this small town with the construction of a massive hydroelectric dam.
Fallout 4 Crafting Mods List
New Starlight HotelRytlockeisakitten built this enormous, intricately designed hotel after a recent trip to Southeast Asia. While many of the structure’s made in Fallout 4 tend to reflect the crumbling reality of the game’s setting, the New Starlight Hotel is bright, and feels far more welcome that the usual shanty towns and raider outposts populating the world. Sanctuary CompoundRytlockeisakitten makes a second appearance on this list, this time with a sprawling compound built over the bombed-out ruins of Sanctuary, Fallout 4’s starting location and the first settlement location in the game. Scrap DragonThis menacing mechanical dragon towers over the center of downtown Boston. Builder kavkavkav fashioned the beast out of scraps of junk, such as rusted cars, pieces of scaffolding, antennas, and other components strewn around the wasteland.
Wolverine Homestead brady8807If left you longing for life in a grim wasteland, this homestead may have the right atmosphere for you. The giant, illuminated, 8-bit Wolverine might be the first thing to grab your attention, but creator brady8807’s entire settlement is a sprawling estate featuring a massive main hall, replete with a recreation room, and several other wings filled with various crafting nooks and living spaces.
Craftable AmmunitionThere isn’t too much crafting in Fallout 4, aside from objects for settlements. Nexus user Xylozi’s new mod changes that by introducing a crafting system for ammunition. Players create the individual elements for each ammo type at the cooking station, and then craft the ammo itself at the chemistry station. Ammo can also be broken down into its junk parts at the cooking station. For those who have had a hard time finding mini-nukes, but have a lot of unused nuclear material, this mod may come in handy. You can get more details about how to craft ammo types and Lowered Weapons. The player character is almost always pointing his or her gun when a weapon is drawn.
This can be annoying in first person, since it obscures a large chunk of the screen. For some, simply holstering the gun may be enough, but for those who prefer to move about The Commonwealth with weapons drawn, this simple mod will be a welcome addition. Installing it will make it so that the player character has the gun in a down position when not firing, obscuring much less of the screen. Many players may find this adds to the game’s immersion. User lesma666 is taking suggestions on how to improve the mod. Value per Weight Indicator for Container UIThis is another simple, yet very helpful mod. Scavenging the wasteland can involve difficult decisions about which items to lug back home for sale or salvage.
While selling to vendors is now not the only way to use unwanted items, it is still a helpful method of making money. This mod, by Nexus author CyberShadow, adds additional information to the UI about items’ value per pound. This should help players decide what scrap, armor, and weapons are worth taking with them. Darker NightsThis one is relatively straightforward. Darker nights mods are popular for most Bethesda games, and most ENBs for prior releases included darkening effects.
Many players undoubtedly want a truly pitch-black experience wandering the wasteland. The author, unforbidable, notes that these nights are not tremendously darker, but still noticeably so. The tool allows users to pick from seven levels of darkness, ranging from just shadier than vanilla, to the most dark. Improved Map with Visible Roads.
Fallout 4’s default map is murky, and certain aspects, like roads, are hard to distinguish. It gets the job done, but it could easily display geographical information more clearly. Mm137 has spruced up the default map.
The mod replaces the murky original with a higher contrast version, which helps make roads, topography, and waterlines clearer to see. Because some users may find it too bright, there’s a slightly darker version as well. Higher Settlement BudgetThis one is simple, yet powerful. Bethesda places a limit on how much you can build in any given settlement. While this may not be a problem for some players, for those who have built fortresses out of Sanctuary, Tenpines Bluff, and other locations, this is a much needed addition to the game. With this tool, author GrimTech – PatrickJr helps you place even more objects of any kind in any settlement you like. It will also pair well with the SSEx mod featured below.
Settlement Supplies Expanded (SSEx)As its name implies, this mod expands the supplies available to build and craft at settlements. Author Troy Irving wondered why there was such a low number of objects at his disposal, so he’s been adding more. This includes (as of press time, or mod update 1.8): 71 useable furniture items, 80 doors, 228 static objects, and an alternate power armor rack. There are custom categories, along with other additions. The project is so extensive and deep, he’s written a guide to all of the objects players can take advantage of. Fallout 4 Configuration Tool by Bilago.
Players who love to endlessly tweak their game configurations will enjoy this mod. The tool adds an expanded configuration launcher with a variety of helpful features. Some of these include an FOV tracker, a Pip Boy color changer, toggles for Depth of Field and Bokeh, toggles for Mouse Acceleration, framerate lock, mouse sensitivity, and windowed borderless mode.
Bilago notes that this is still a work in progress. Fallout 4 Texture Optimization ProjectNot everyone can play Bethesda’s latest at Ultra settings with all the bells and whistles turned on. The game’s vanilla textures are massive, with ground textures running at 2048×2048 and plant textures running at 1024×1024.
The Mod’s author, torcher, wants to improve Fallout 4’s framerate without sacrificing much visual fidelity at middle and long distances, especially for players who need all the extra FPS they can get. The modder has replaced the game’s textures with lower resolution textures that still retain an acceptable appearance. Full Dialogue InterfaceYou may have noticed that the provided dialogue options don’t always match up with what your character will actually say. Sometimes, this is only a slight, harmless change in wording. Other times, however, what he or she actually says is drastically different than what the dialogue option presented. The Full Dialogue Interface mod changes the dialogue prompts so that they reflect exactly what your character will say if you choose that option.
The default appearance is a list format with numbers in brackets, but the modders, Shadwar and Ciro, have included several appearance options based on your preferences, including one that looks like the vanilla diamond-shaped format. Bonus Mods:– The visual retexturing done here is better looking than vanilla.